We use scanning mesh for Highpoly and clean the issues then bake the normal and diffuse maps to the gamepoly.
In general,
The upperbody and lowerbody made by me.
All of the heads and hair made by Linus Hamilton and Hanna Lindfors.
All of the hands made by Joacim Lindquist.
The headgear made by outsourcing studio.
The gamnemesh, UV and textures baking made by outsourcing studio.